R. Bemrose ([info]powerlord) wrote,
@ 2009-05-22 00:25:00
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TF2: The Spy Upgrade
Spies got a major upgrade this patch. If you play Team Fortress 2 for the PC, PAY ATTENTION!

In addition to the (random-acquired) unlockables, they've had a few buffs:
Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
Spies disguised as medics now have an Ubercharge: line in their disguise target info
Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
Spies can now pick up health kits for their "disguise health", even when uninjured
Spies that disguise as a player using an unlockable now show that unlockable in hand
Spies can now use enemy teleporters
Spies can now see who they're disguised as

There was also one bugfix:
Spies disguised as an enemy can no longer see the nameplates of cloaked enemy spies when mousing over them

This fixes a number of longstanding Spy issues that made the Medic and Spy disguises useless, as well as made the whole thing more realistic.

Oh, one more thing.

Weapon unlocks are now completely random and not awarded for getting achievements.



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[info]blankis1337
2009-05-22 06:03 am UTC (link)
I'm still a bit confused about the unlocks. So everything is being unlocked now, even old weapons according to the notes, by just hanging out on TF2? The decision to do that is understandable -- most servers limit you to two or three snipers, and can you imagine a game with 7 spies per side, with another 5 snipers per? Awful, awful ruination of the game for several weeks until things settle down.

Are you unlocking them faster or slower than normal? I know you use the Spy a lot, so that one is probably slower, but what about the Sniper? Do the unlocks only occur for the class you're using, or do you get Sniper unlocks even if you're playing as Spy..?

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[info]powerlord
2009-05-22 12:08 pm UTC (link)
You earn unlocks for every class, even if you're not playing that class.

You also earn new copies of weapons you already have.

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[info]foxworth
2009-05-22 06:42 am UTC (link)
It looks like the random 'find' rate for the unlockables is pretty low, and you can re-acquire something you already have.

I can understand doing that to remove the ability to achievement farm to get unlockables but the drop rate is pretty bad. I have a feeling there is going to be an update soon that will adjust the rates a bit (getting dupes of stuff you already have isn't so bad if the drop rate is decent, even if it's just 1/hr per person or something).

That being said, I got the Cloak & Dagger and it's nifty :)

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[info]grimp
2009-05-22 03:21 pm UTC (link)
I stopped playing before the first unlocks came out. Maybe I should start playing again.

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[info]powerlord
2009-05-22 09:16 pm UTC (link)
Now that all the unlockables are random, you wouldn't be at as much of a disadvantage as you would have been, say, last week.

Note that only the PC version has been updated so far, although Valve claims that they'll update the Xbox version... eventually.

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[info]grimp
2009-05-25 03:27 am UTC (link)
I didn't feel like I was at a disadvantage. Besides, I mainly play as soldier and demoman to relive the old Quake days. It just sucked having people run around trying to get all the achievements instead of playing the game.

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